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Louvre.edu: a successful experiment
Linking multimedia and education


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Guillaume Waline, ODA EDITIONS, France




This presentation is based on the experience acquired during the realization of the website Louvre.edu.


The project Louvre.edu came to light in 1999. It is a website edited by Oda (part of the “Groupe France Télécom”) and the Louvre Museum. The Louvre Museum contribution to the project consisted of the educational resources (mainly texts) and the copyright for the artworks, Oda Edition is editing, producing the website and is in charge of the webmastering. The website is sponsored by the French Ministry for Education.


Starting from the beginning the website was designed to be an online teaching support for college students (14 – 18 years old) and their teachers, but it is not restricted to teachers and students, it is opened to all subscribers. The subscription gives the right to print and use all the downloadable material for educational purposes. Each school has 30 access codes for teachers and a code that can be used by all the students, but it does not give access to the Desktop. The experiment started with 300 schools in 1999, to see if the project was. Nearly 1200 schools will be connected by the end of March 2000.



Louvre.edu is divided in three domains, plus a personalized space:


The Museum (a virtual trip in the museum using HotMedia technology) explains the relation between the artwork and the museum.


The Collections (presentation of the main artworks from the different sections of the Louvre Museum), it consists of an index (by author, title and keywords)


The Library (that gives access to an art history encyclopedia and dictionaries) is the place where you can find texts about history and art history thus linking the artifact to its historical and cultural background


And the Desktop where each user can select and download resources (only images and texts), use chat rooms. It is the heart of the project. The material can be given to the students by teachers as documents to illustrate a lecture, or more interesting to build their own webpages.


The aim was to give access to a database of artworks through the educational resources the Louvre Museum could provide. The users have different ways of reaching the artworks and each one will present different aspects of the object.

Due to the specificity of the users (teenagers and their teachers) it was decided to create a multimedia environment that could easily become familiar to them. We tried to have the same interactivity as offline products, but available online. To do so we avoided hypertext links as they are in a way misleading (even though very useful in normal context), the amount of data available being so huge that the user would get lost if he could wander freely in the website. It was decided to use Flash 4 to create a dynamic user’s interface and animations designed to give the possibility of horizontal navigation (between the different domains) and vertical navigation (inside a domain) in the website. Even though the handling of the user’s interface is not straightforward, once you have learned it suits perfectly the aim of the project: to give access to huge database through a logical and educational structure of the data


Often students tend to consider that museums are boring, but it is so because they are unfamiliar with the artworks and their background. One of the main advantages of information technologies is that they are canceling the distances, both physical and cultural, between the museums and the visitors. An online museum is an opportunity given to anybody who has access to Internet, to visit this museum. Thanks to Louvre.edu students get to know the artworks, how it was created, its history. In doing so the gap between the student and the object is lessened. A trip to a museum will not be a boring afternoon you have spent with your school, in a place where there are strange artifacts that you do not understand.


Now the media available on the site is considerable: there are 3000 artworks, 1000 commentaries (both spoken and animated) over 1000 written documents. Oda edition is building an atlas based on interactive maps. They are thought as an introduction to some of the collections: the Italian paintings, the French paintings, the Egyptian antiquities etc. The idea is to explain the link between the history of the civilization that produced this art and the artworks.



Presentazione Programma


Segreteria organizzativa

FAST-Federazione delle associazioni scientifiche e tecniche
Piazzale R. Morandi 2
20121 Milano
tel: 02.76015672
fax: 02.782485
e-mail: esperanto@fast.mi.it


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Convegno Internazionale

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Un progetto in parte finanziato dalla Commissione europea e dal Ministero del lavoro e della previdenza sociale U.C.O.F.P.L. - Div. IV nell'ambito del programma di Iniziativa Comunitaria ADAPT.
Europa MinLavoro ADAPT